1) 지식 창고는 본인이 작성한 콘텐츠(팁/노하우/리소스/강좌 등)을 무료 혹은 가상화폐인 납포인트를 통해 공유하는 공간입니다.
2) 본인이 작성한 콘텐츠에 대해서만 지식 창고에 등록할 수 있으며, 저작권에 위배되는 콘텐츠는 사전경고 없이 삭제될 수 있습니다.
3) 콘텐츠 구매 및 첨부파일 다운로드는 회원그룹 '연구원' 이상 가능하오니, 경험치를 쌓아 진급한 후에 이용 부탁드립니다.
4) 무료 콘텐츠의 본문은 구매절차 없이 즉시 이용할 수 있으며, 판매 납포인트가 있는 콘텐츠는 구매 후 이용할 수 있습니다.
5) 콘텐츠 판매에 따른 납포인트 수익은 지정한 비율(50%)에 따라 판매자에게 지급하며, 납포인트 수익을 통해 진급을 빨리할 수 있습니다.
6) 구매 후 평가를 하면 구매 납포인트의 20%를 돌려 드립니다.
판매자 | 아크마 | 판매 납포인트 | 무료 | 평점 | 0점 / 총 0명 참여 |
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어셈블리에 대한 내용 전체라고 해도 과언이 아닐정도로 방대한 내용입니다.
책으로 만드니까 2권 나오더군요;;
왜 이 빠른 컴퓨터시대에 어셈블이 필요한지부터 역사, 사용법부터 컴퓨터 개념등 아주 좋은 내용입니다.
아래는 목차입니다.
Forward Why Would Anyone Learn This Stuff? ................................................................ 1
Section One: ...................................................................................................................... 9
Chapter One Data Representation ..................................................................................... 11
Chapter Two Boolean Algebra .......................................................................................... 43
Chapter Three System Organization .................................................................................. 83
Chapter Four Memory Layout and Access ......................................................................... 145
Section Two: ...................................................................................................................... 193
Chapter Five Variables and Data Structures ...................................................................... 195
Chapter Six The 80x86 Instruction Set ............................................................................... 243
Chapter Seven The UCR Standard Library ......................................................................... 333
Chapter Eight MASM: Directives & Pseudo-Opcodes ....................................................... 355
Chapter Nine Arithmetic and Logical Operations ............................................................. 459
Chapter 10 Control Structures ............................................................................................ 521
Chapter 11 Procedures and Functions ............................................................................... 565
Section Three: .................................................................................................................... 637
Chapter 12 Procedures: Advanced Topics ......................................................................... 639
Chapter 13 MS-DOS, PC-BIOS, and File I/O ..................................................................... 699
Chapter 14 Floating Point Arithmetic ................................................................................. 771
Chapter 15 Strings and Character Sets ............................................................................... 819
Chapter 16 Pattern Matching .............................................................................................. 883
Section Four: ...................................................................................................................... 993
Chapter 17 Interrupts, Traps, and Exceptions ................................................................... 995
Chapter 18 Resident Programs ........................................................................................... 1025
Chapter 19 Processes, Coroutines, and Concurrency ....................................................... 1065
Section Five: ...................................................................................................................... 1151
Chapter 20 The PC Keyboard ............................................................................................. 1153
Chapter 21 The PC Parallel Ports ....................................................................................... 1199
Chapter 22 The PC Serial Ports .......................................................................................... 1223
Chapter 23 The PC Video Display ..................................................................................... 1247
Chapter 24 The PC Game Adapter ..................................................................................... 1255
Section Six: ........................................................................................................................ 1309
Chapter 25 Optimizing Your Programs ............................................................................. 1311
Section Seven: ................................................................................................................... 1343
Appendix A: ASCII/IBM Character Set ............................................................................... 1345
Appendix B: Annotated Bibliography ............................................................................... 1347
Thi d t t d ith F M k 4 0 2
Page ii
Appendix C: Keyboard Scan Codes ................................................................................... 1351
Appendix D: Instruction Set Reference .............................................................................. 1361